#include "Game.hpp"

int main() {
    srand(time(0)); 
    sf::RenderWindow window(sf::VideoMode(600,660),"Ramsey Squares");

    window.setFramerateLimit(60);  // Throttle back the frame rate to 60.
    Game g(8,5); // The default game
    while(window.isOpen())  {
        sf::Event event;
        // Call g's update function
        while(window.pollEvent(event)) {
            // Call g's process function
            if(event.type == sf::Event::Closed)
                window.close();
        }
        window.clear();
        window.draw(g);
        window.display();
    }
    return 0;
}